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Post by niblips on Apr 18, 2018 14:19:29 GMT
I'll have to try and figure out how to do the router change. I'm terrible with computers and network crap though. It's like a foreign language to me. Provided i can figure it out i should be around on Saturday for a test.
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Post by XRF HammerPH on Apr 18, 2018 14:32:37 GMT
It's a go for Saturday then.. well a tentative go as far as us getting in a race session anyway lol.
We can just go with Long Beach and use it as a practice race and then if all works well can look at rescheduling the start of the season proper if Dave and Rich are in agreement as well.
I enjoyed my session on it last night and managed to put in some decent times in a full fuel test. You should all have a go at the community even that is the Dallara at Long Beach at the moment. I managed a 1:08.2 last night in my half a dozen laps there.
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Post by XRF HammerPH on Apr 18, 2018 14:34:09 GMT
Check your Xbox Network settings first Karl as if it doesn't show iPv4 and iPv6 then you won't need to do anything. I suspect your problem was more to do with conflicting with others who had that setting enabled as you have never had problems connecting before.
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Post by XRF Lemarrrr on Apr 18, 2018 16:53:56 GMT
I’ve already set up an online championship for a Longbeach, if we’re all in agreement then let’s try it out on Saturday, I’m hopeful we can get this series going as soon as possible 🙂
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Post by XRF HammerPH on Apr 18, 2018 20:10:57 GMT
I’ve already set up an online championship for a Longbeach, if we’re all in agreement then let’s try it out on Saturday, I’m hopeful we can get this series going as soon as possible 🙂 How does the Championship mode work? Does that not prevent anyone joining that is not in it from the start? If we get a good result from Saturday's test we can maybe kick-off properly on the first Saturday in May.
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Post by XRF Lemarrrr on Apr 18, 2018 22:59:31 GMT
Unfortunately yes, might be best just to run a lobby and see what happens? Do you want to run Longbeach twice?
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Post by micko39 on Apr 19, 2018 5:49:44 GMT
Hi guys, you have been busy trying to sort out the pc2 issues. I’m not around this Sat but hope the test goes well.
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Post by XRF HammerPH on Apr 19, 2018 5:52:18 GMT
I don't mind really Dave. Your baby so its entirely up to you. If you would prefer to test somewhere else that's fine but it would be good to have a heads up on where as I have limited time on this game and there's only a handful of the tracks that I've actually driven on so far and I like to get some practice in before racing online with anyone so as to at least have an idea of how the car handles on track and know the braking points, etc. so as not to spoil anyone's race.
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Post by XRF HammerPH on Apr 19, 2018 7:24:42 GMT
Hi guys, you have been busy trying to sort out the pc2 issues. I’m not around this Sat but hope the test goes well. Morning Micko, Yes hopefully we get a successful run this weekend and then things can start for us all in earnest early May. We'll report here after the test so you can see how it went.
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Post by XRF Lemarrrr on Apr 19, 2018 9:39:24 GMT
I don't mind really Dave. Your baby so its entirely up to you. If you would prefer to test somewhere else that's fine but it would be good to have a heads up on where as I have limited time on this game and there's only a handful of the tracks that I've actually driven on so far and I like to get some practice in before racing online with anyone so as to at least have an idea of how the car handles on track and know the braking points, etc. so as not to spoil anyone's race. No problem, let’s run a test event at Longbeach to see if the connection issues have been rectified then we can run the actual championship event 2 weeks later. I’m ok with that
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Post by ReadingRich on Apr 19, 2018 12:38:51 GMT
I’m good with that. Since it’s a test and looks like we may not all be about we could just make the practice and qualifying session a bit long and cut the race down to 30 mins. It makes it a bit easier for peaople joining if there are issues and a bit less formal.
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Post by XRF HammerPH on Apr 19, 2018 13:01:56 GMT
I don't mind really Dave. Your baby so its entirely up to you. If you would prefer to test somewhere else that's fine but it would be good to have a heads up on where as I have limited time on this game and there's only a handful of the tracks that I've actually driven on so far and I like to get some practice in before racing online with anyone so as to at least have an idea of how the car handles on track and know the braking points, etc. so as not to spoil anyone's race. No problem, let’s run a test event at Longbeach to see if the connection issues have been rectified then we can run the actual championship event 2 weeks later. I’m ok with that Sounds good to me. I've been watching the early laps of the actual Long Beach event this morning (looking forward to the rest later on) as I didn't get to see it live on Sunday and it's great to see the real life event to compare to what we have in the game. SMS look to have done a terrific job with the track and it's really cool to watch the lines drivers take and be able to mirror that in the game to gain some improvement. It's such a shame that we don't have more of the official tracks though. I got into Indycar when they used to race at the likes of Edmonton, Portland (great to see that back), Cleveland, Vancouver and Nazareth among many others. I loved Cleveland for some reason and will never forget the Portland race won by Mark Blundell with the top three separated by 5/hundredths of a second, amazing race. I used to spend countless hours lost in my virtual world racing the Papyrus Indycar and Nascar series on the official tracks back then. I hope we can get to experience more tracks someday but I think until there is an 'official' Indycar licensed game that's unlikely to happen. It's been so long since there was one out there which is crazy really. Anyway, back to Long Beach which in my eyes is what Indycar is all about, I know that Indy 500 is the one everyone knows and wants to watch but for me tracks like Long Beach are Indycar all over with their tough, tight circuits where the walls are forever waiting to catch you out.
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Post by XRF HammerPH on Apr 20, 2018 11:18:55 GMT
Had another fun little session last night. Got my Community Event time at Long Beach down to a 1:07.9 which I was pleased with.
Only blot on the evening was another FFB glitch.. I was going back to review a replay of yet another incident involving that bump on the straight at Long Beach and when I came out of it and back to the race my FFB was gone completely. Did everything I could in the settings to get it back but all to no avail so had to resort to the ol' reset of the wheel. Back in the game FFB was back but not the same as before but worse was that the wheel DoR was screwed, felt like turning a bus. So I checked the on wheel DoR to make sure it was where it usually is (I leave it at the default as that's what it reverts to each time it is restarted) but still no dice. Only option was to re-calibrate the wheel which I did but it still wasn't right. Did it several times and in the end gave up as I just could not get the previous feel back so I just hope switching everything off resolves it and all is back to normal the next time I get on.
This game takes you to the top of the mountain and back to the bottom again with how inconsistent it can be. When it's working it's fantastic and it feels so good, as good as any i've driven but when it's not it's the so frustrating and you spend way too much time tinkering to get things back to how you had them.
Quick question on the calibrating your wheel.. how exactly do you guys do it as the instructions are a bit woolly. Stage 1 says to turn all the way fully left or right in either direction which for me usually shows a reading of 100 but then Stage 2 says to hold it at 90 degrees. Now is that 90 degrees from it's original position or 90 degrees from the fully left or right position you reach at the end of stage 1? Some say you should just do the second stage to whatever your wheels DoR is set to even if that is not a 90 degree turn. What do you do?
Cheers
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Post by hurtmagurt on Apr 20, 2018 14:54:34 GMT
I always play project cars with the full DOR (4 blinks on the TX wheel). For step one I go full lock. For step 2, if straight up is 12 o'clock, 90° would be 9 or 3 o'clock. That's how I've always done it. The game will adjust DOR per car as far as I can tell, you can turn the wheel more on a street car than an indycar. When my FFB kicks out due to being on the home screen or sometimes when inviting people I always just power down the wheel and power back up. I keep it plugged into the xbox the whole time.
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Post by niblips on Apr 20, 2018 15:05:26 GMT
Had another fun little session last night. Got my Community Event time at Long Beach down to a 1:07.9 which I was pleased with. Only blot on the evening was another FFB glitch.. I was going back to review a replay of yet another incident involving that bump on the straight at Long Beach and when I came out of it and back to the race my FFB was gone completely. Did everything I could in the settings to get it back but all to no avail so had to resort to the ol' reset of the wheel. Back in the game FFB was back but not the same as before but worse was that the wheel DoR was screwed, felt like turning a bus. So I checked the on wheel DoR to make sure it was where it usually is (I leave it at the default as that's what it reverts to each time it is restarted) but still no dice. Only option was to re-calibrate the wheel which I did but it still wasn't right. Did it several times and in the end gave up as I just could not get the previous feel back so I just hope switching everything off resolves it and all is back to normal the next time I get on. This game takes you to the top of the mountain and back to the bottom again with how inconsistent it can be. When it's working it's fantastic and it feels so good, as good as any i've driven but when it's not it's the so frustrating and you spend way too much time tinkering to get things back to how you had them. Quick question on the calibrating your wheel.. how exactly do you guys do it as the instructions are a bit woolly. Stage 1 says to turn all the way fully left or right in either direction which for me usually shows a reading of 100 but then Stage 2 says to hold it at 90 degrees. Now is that 90 degrees from it's original position or 90 degrees from the fully left or right position you reach at the end of stage 1? Some say you should just do the second stage to whatever your wheels DoR is set to even if that is not a 90 degree turn. What do you do? Cheers regarding the wheel bit....i never really put that much thought into it before, but maybe i've done it wrong.... I think when i set it up in the first stage i just turned it as far as i wanted it to go...not 180, but how far i could go comfortably which was less than 180. Then in the second part i just turned the physical wheel back a little to 90 degrees (so i only turned the wheel maybe 40 degrees from where i had the first stage setting) then set it. Seemed good last time i drove it. I think i usually set my wheel to the max DoR it does (4 blinks of the light), but i might only do 3 blinks....can't remember atm.
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Post by XRF HammerPH on Apr 20, 2018 15:10:30 GMT
Cheers guys, I know for Project Cars 1 there was a lot of chat about this and there was one particular good YouTube video that showed exactly how it should be done, which wasn't how the game indicated it was done. I did it that way and found it was perfect. Just wondered whether pCars 2 had this same quirky method. I do remember it being said though that at the first stage your wheel should reach 100 before it hits the stops which for me involves turning the wheel about a three-quarter turn I believe. I'll try it again later on.
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Post by Shneeb108 on Apr 20, 2018 16:08:39 GMT
Peter, can you post that YouTube link for wheel set up. I've tried all the suggestions on the Forum, and some on You Tube, but none of them worked for me.
For my G920, I use the process below. Then I just change the in game Steer Ratio's in the tune set up for each car.
Calibrate Wheel: Turn wheel all the way left > Next > turn the wheel to 840 > Finish. With this set up I don't have to turn the wheel much more than 90 degrees to get a full turn around a hair pin corner. This makes it easier for me to be able to shift in the middle of a corner with the paddles, and not have them in an inverted position as a result from turning the wheel too much.
On another note: Seems as though Crash To The Dashboard is a common problem with XBOX with several other games also. So maybe it's just not this game only.
Did a few races with various clubs on TUE, WED, and THU and I had no Disconnects(DC's), or Crashes (CTD) Hopefully I will be good on SAT test.
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Post by hurtmagurt on Apr 21, 2018 17:25:40 GMT
What time today?
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Post by XRF HammerPH on Apr 21, 2018 18:18:09 GMT
I'm assuming the usual 9pm, I'm aiming to get online around 8:45pm Did you do the MAC address clear as suggested Hurt?
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Post by XRF Lemarrrr on Apr 21, 2018 22:23:00 GMT
I think it went well tonight, we all need a bit of race craft practice 🤣 thank you for your continued support through all the frustration that we’ve had and I’m looking forward to racing with you all.
Dave
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