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Post by wonkamandan on Jun 7, 2020 7:10:15 GMT
Come to the dark side. iRacing just released two new Road to Indy cars plus have the 2020 IndyCar, aeroscreen and all. All those Forza tracks (except St Pete), Barber, all the ovals. Come on Dave, you cant have anything left to spend championship bonuses on!? I was always doubting to go the PC route, but since I have touched iRacing, I barely have used my xbox. iRacing is definitely not the perfect Sim, but it has so many benefits over all other Sims. There are always races with equally gifted drivers, the special events (sharing one car in an endurance race) but it’s not cheap 😲 I was shocked when reading the previews of PC3. Specially when the CEO of SMS was tweeting how awesome their new game would be. I cannot understand how they came to make this decision based on their idea when launching the Project Cars series a few years back. How much we talking
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Joeri
Semi Pro
Posts: 72
Console Type: Xbox
Gamertag: joeriRSD
Location: Noord-Brabant, Netherlands
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Post by Joeri on Jun 7, 2020 8:55:22 GMT
Entirely up to what you want to do with it. If you want to start with iRacing you always need a subscription which can be bought for 1 month ($13 per month), 3 months ($11 pm), 1 year ($9,17 pm) or 2 years ($8,29 pm). When you first start you can use the 50% discount for new users on top of above prices, after that you start paying full prices or you have to wait for Black Friday discounts. Standard with a subscription you get 13 cars and 19 tracks, which you can use on the rookie (R) series for Road, Oval, Dirt Road & Dirt Oval. iRacing has 4 different types of racing with their own license (safety rating and iRating) attached to it. You safety rating (SR) is to determine what you can drive and your iRating (IR) determines who you will drive. Everyone starts in the rookie series and you need to drive clean and safe to be promoted out of the rookie classes into D class. When entering D class or higher competition(s), you generally need to start buying cars (12$) and tracks (15$). Buying stuff by >=3# pieces gives you 10% discount, >= 6# pieces gives a 15% discount and when you own more than 40# pieces you will always have 20% discount. Being a 100% member (meaning you own all content) will give you a 25% discount. Just racing in iRacing can be done from $4.14 per month and racing with free content. There is always a race to be found with free content, but it's normally limited to R & D class races. When you want to race private sessions with friends, you can order server space by the hour (which costs 0,50$ per hour). Myself I race with a league of people from the Benelux (370# people - GoT Racing) and the organiser uses the money he receives from iRacing (referrels) to organize 2 evenings a week. Speaking for myself; I have bought a 1 year subscription with 50% discount (55$) Since that, I have bought 12# tracks and 7# cars which costed me $270,52 iRacing is a bit front heavy (is that correct English?), as you need to buy multiple tracks to start driving a championship. I am a fan of driving GT cars, so will follow IMSA Sportscar championship (multiclass with LMP2, GTE and GT3) upcoming season. A season consists of 12 weeks and every week a championship is driven on a specific track. Depending on the lenght of a race, iRacing will hosts races by the hour or 2 hours for that specific championship. Driving a least 8 weeks in a championship will earn you money (up to 10$ a season), which you can spend on iRacing.
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Post by Dale Rossi on Jun 8, 2020 15:17:05 GMT
Most of my iRacing friends have gone to Assetto Corsa on PC, preferring the physics and car selection much more. RFactor 2 is another good one.
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Post by XRF HammerPH on Jun 8, 2020 20:18:32 GMT
The organisation of leagues, etc. on iRacing is the big draw for a lot of people I think. It's all done automatically with no need to join independent communities, etc. I would definitely give it a go once I make that move. It is pricey though and that does bother me.
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Post by XRF Lemarrrr on Jun 8, 2020 21:55:28 GMT
I’m quite happy to stay on the Xbox, the next gen is going to be a huge step up and I’m reluctant to leave this community behind as we’ve all put a huge amount of effort in to make it successful. I think the standard of racing in this forum is excellent and I’m not sure I’d find the same level of community on PC. If the new Xbox is as good as it’s meant to be then perhaps we’ll see a console edition of Iracing but who knows?? In the meantime I’m more than happy to keep using Pcars2 for the majority of our racing but I think we should try to keep an open mind with regards to Pcars3, we have only seen a very small snip of its capabilities and maybe it will be the platform we’ve been waiting for.
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Post by XRF HammerPH on Jun 8, 2020 23:02:21 GMT
My take on the whole issue of upgrading to the next Xbox is that they will have to have something extra special come out to warrant buying it. As things stand everything we have works really well on the X and spending the high price they want for the next one won't be good value without something mega to warrant it. I won't upgrade to race what we already have unless there a really major benefit it gives and I don't mean graphically. I had hoped pCars 3 was going to be that reason but not looking likely. Yes we have to see what transpires over the next few months but if there was something more to it i'm sure they would have given us some news, especially after the hammering they've taken since that trailer was released. But we live in hope.
I'll be staying on the X for now but probably will look over at the PC by the end of the year if things go to plan.
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Post by XRF Lemarrrr on Jun 9, 2020 8:42:01 GMT
It seems that SMS are having to do a lot of explaining after the trailer release, I think they have realised that they may have made a fairly large error in releasing that trailer and are trying to desperately keep the more serious racers onside, their marketing director has been on Twitter frantically explaining all the features that hardcore sim racers have been ‘screaming’ for have been included in the new title, he’s also been saying that the FFB is going to be better and not to judge the game just by a short video trailer. They clearly have concluded from all the very negative comments that they screwed up by trying to appeal to the casual gamer rather than the racing community that made the previous games so successful. So we wait for the release 🤞
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Post by wonkamandan on Jun 9, 2020 8:42:57 GMT
It seems that SMS are having to do a lot of explaining after the trailer release, I think they have realised that they may have made a fairly large error in releasing that trailer and are trying to desperately keep the more serious racers onside, their marketing director has been on Twitter frantically explaining all the features that hardcore sim racers have been ‘screaming’ for have been included in the new title, he’s also been saying that the FFB is going to be better and not to judge the game just by a short video trailer. They clearly have concluded from all the very negative comments that they screwed up by trying to appeal to the casual gamer rather than the racing community that made the previous games so successful. So we wait for the release 🤞 That’s good news at least
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Post by Dale Rossi on Jun 9, 2020 13:09:51 GMT
This looks a little better, assuming you can turn down the motion blur:
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Post by XRF HammerPH on Jun 9, 2020 17:49:45 GMT
This looks a little better, assuming you can turn down the motion blur: That does look better. With all the disappointment of that initial trailer I actually forgot that they were adding Interlagos to their track list. One worry from that video is that I see that the old Codies XP format is embedded in there. I hated that with Grid Autosport series. Basically you couldn't drive cars online until you had earned enough XP to purchase them and then more XP to upgrade them. You had to do the ol' grind it out process of running lots of short races to build your points up. I hope that's not part of the deal here.
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Post by Dale Rossi on Jun 10, 2020 16:38:11 GMT
Agree. It has Forza 5 written all over it.
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Post by XRF Lemarrrr on Jun 22, 2020 16:52:52 GMT
Some good Pcars3 news, looks like Indycar is supported
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Post by SirRibShack on Jun 26, 2020 20:15:02 GMT
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Post by XRF HammerPH on Jun 26, 2020 20:43:23 GMT
WHAT THE ACTUAL FU£K... is this for real!! I can't believe that, what are they thinking. So bottom line is it has now become 100% arcade 👎
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Post by XRF Lemarrrr on Jun 26, 2020 21:51:33 GMT
If they’re trying to alienate the people that made this game one of the best racing titles on console then they’re doing a fabulous job
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Post by XRF HammerPH on Jun 26, 2020 22:01:52 GMT
Those comments have pretty much finished it off. Not sure how they can recover credibility in the sim racing community with that sort of outlook.
How they can still refer to it as a sim when they are taking so much of the simness out of it is beyind me and they've completely missed the point of what most of us want from our racing titles. Tyre wear, fuel usage, etc are the cornerstones of sim racing.
ACC will be the last sim on console it seems.
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Post by XRF HammerPH on Jun 27, 2020 0:12:13 GMT
This really sums it up better then anything.. so no pitstops, magically changing tyres depending on the weather, no fuel depletion so no strategy at all. UNREAL.. if this was April 1st it would be funny!!
Originally Posted by Nathan Bell
Please let me clarify. All the underlying simulation with our SETA tyre model exists - and has actually been adding upon with a 3rd layer. The difference with PC3 is - without Pitstops, the change in tyre compounds happens automatically. That doesn't mean you go from racing in a sunny environment to a wet environment and the car handles the same. Absolutely not. It just means you don't have to pit to put the wets on, therefore no break in the racing action. And from dry to wet you'll be able to feel the difference as always. That was the main reasoning behind the decision from the Game Design Team. And I understand guys, change is hard to embrace. But it's resulted in a better product. Our simmers who've worked on this title love it also. But if it's not for you it's not for you. All we can do is be open and transparent, show you guys the ins-and-outs of the game, and you guys as our community and consumers have the right to make your mind up yourselves if it's not the product for you.
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Post by SirRibShack on Jun 27, 2020 2:27:13 GMT
This really sums it up better then anything.. so no pitstops, magically changing tyres depending on the weather, no fuel depletion so no strategy at all. UNREAL.. if this was April 1st it would be funny!! Originally Posted by Nathan Bell Please let me clarify. All the underlying simulation with our SETA tyre model exists - and has actually been adding upon with a 3rd layer. The difference with PC3 is - without Pitstops, the change in tyre compounds happens automatically. That doesn't mean you go from racing in a sunny environment to a wet environment and the car handles the same. Absolutely not. It just means you don't have to pit to put the wets on, therefore no break in the racing action. And from dry to wet you'll be able to feel the difference as always. That was the main reasoning behind the decision from the Game Design Team. And I understand guys, change is hard to embrace. But it's resulted in a better product. Our simmers who've worked on this title love it also. But if it's not for you it's not for you. All we can do is be open and transparent, show you guys the ins-and-outs of the game, and you guys as our community and consumers have the right to make your mind up yourselves if it's not the product for you. That is absolutely insane lol. Trying to tell us the removal of key features for a sim is a good thing takes some massive balls though.
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Post by outsider819 on Jun 27, 2020 16:48:49 GMT
No pits? I'd like to thank SMS for helping me save some money. Could it actually come to it that Forza Motorsport 8 of all things ends up being closer to what PC3 should have been than PC3 actually is? Bloody hell...
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Post by XRF HammerPH on Jun 27, 2020 18:01:35 GMT
This confirms that multiplayer will have no pit stops either so it's not just an offline mode of the game that is being dumbed down...
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