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Post by XRF HammerPH on Dec 7, 2019 23:46:20 GMT
Session Structure One Lobby with a max 16 drivers
All race will have three (3) sessions as follows
Practice TBC Qualifying - 30 mins (Except LeMans which will have separate qualifying involving day and night times in the week before the race) Please note that anybody that does not qualify but does race will start from the pit lane. Race - 1hr 30mins with a x5 time multiplier applied except LeMans which is 2hrs 24 mins using x10 factor.
All race lobbies will open 9.00PM/21:00 GMT
Race dates outlined in the series schedule.
In game times will be as follows
Practice 10:00 TBC Qualifying 11:00 TBC Race 13:00 TBC
Weather slots will be as many as needed and the weather data will come from the Accuweather website for the race date and location the actual race was run on.
Please make every effort to finish each race you start. Frustrations at poor performance or incidents is understandable but try to refrain from rage quitting and fight your way to the flag. Once is allowable but a second time will see the driver demoted to the reserves list and replaced by the next available driver in that list.
Race Rules
Flags and Penalties ON Track Limits. OFF TBC Pit Lane Exit. On (OFF on Ovals) Start ROLLING
Track Limits will be enforced through trust and stewardship (Limits on many tracks are still a bit hit and miss) TBC
Starts, Safety Cars and Red Flags.
The starting grid will be as per the qualifying session held before the race.
Safety Cars will be called when a major incident occurs involving more than one car unless a single car is in a extremely dangerous position or there is excessive debris.
The race leader will become the SC and will maintain the speed of the field at 100 mph.
Cars may warm tyres but no excessive braking or weaving.
The field will follow single file and there is no over taking except for damaged cars or if a car makes a mistake.
Cars that make a mistake during SC can not reclaim their position (this also applies to the warm up lap)
The pits will be open at all times during the SC period.
Cars that pit do not regain their pre stop position.
Lapped cars can not get their laps back by passing the field other than if the field pits.
SC duration will be determined by the amount of Cars requiring repairs.
The race will resume once all the cars on track are in the train. Any car still being repaired after a reasonable period will rejoin under green flag.
The race will restart single file and the Leader will call it coming out of the last corner unless the circuit does not allow for this.
The call will be Green Green Green.
Only the race host/responsible admin can call a SC and inform the lobby they are on the final SC lap.
Please no excessive shouting or talking as things are sorted.
If you’ve pitted you may be asked by host/admins or the race leader your position on circuit.
Game Rules/Settings
Force Interior View YES Racing Line. OFF Assists. REAL Force Manual Pits YES Force Cool Down NO Manual start NO Mandatory Stop. NO Stop Errors. YES Damage. Performance Impacting Race Length. LAPS (except LeMans)
Points allocation
Points are awarded at each race according to the following system: 25-18-15-12-10-8-6-4-2-1.
At the prestigious Le Mans 24-hour race the points are allocated as follows: 50-36-30-24-20-16-12-8-4-2.
For LeMans one point is also given to all drivers and teams (if applicable) who reach the finish after the tenth place finisher. At the other races, they receive half a point for this.
For pole position, one point is awarded for the team and the driver (if we decide to have teams in this series. This to be decided shortly).
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Post by Dale Rossi on Dec 13, 2019 1:12:05 GMT
What Year are the races? 2015 or 16? Both races were Sunny, but the day we are racing on is actually a day before the race happened.
If the weather has been decided, please let all of us know.
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Post by XRF HammerPH on Dec 13, 2019 9:06:59 GMT
What Year are the races? 2015 or 16? Both races were Sunny, but the day we are racing on is actually a day before the race happened. If the weather has been decided, please let all of us know. It's based on the 2017 season so just use the weather for those dates.
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Post by Dale Rossi on Dec 13, 2019 14:36:05 GMT
What Year are the races? 2015 or 16? Both races were Sunny, but the day we are racing on is actually a day before the race happened. If the weather has been decided, please let all of us know. It's based on the 2017 season so just use the weather for those dates. Gotcha. Thank you
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Post by Dale Rossi on Dec 13, 2019 22:18:17 GMT
3 isn't too bad, but it takes a legitimate 4 or 5 laps to heat tires that don't have tire warmers in PC2. 20 min Qualifying is really short considering we are doing actual qualifying this time. I don't believe anyone would have a problem with making it 30. Just throwing that out there in case you guys may want to test it.
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Post by Dale Rossi on Dec 16, 2019 20:43:58 GMT
Thanks for 30 min Qualifying!
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Post by Dale Rossi on Dec 21, 2019 20:09:17 GMT
Safety Car. You sure you want to include the full grid/lap? Seems like overkill and could just be a caution in those sectors until the wrecked cars get out of the way. It would be easy and the game shows when you are in a yellow sector. That's essentially what we did at Le Mans and Bathurst, but people need to make it known immediately. That part is no different since people need to be in the chat to make it active. At least by sector, if someone drops from the chat they will still know what is going on (yellow box on the screen as well as notifications etc when in a caution sector). I would guess Maybe a handful of people know how to pace a safety car.
2 full laps is a lot and people already have issues with understanding their tires and brakes are cold at the start of the race. Safety cars here could easily cause more safety cars on the Green lap.
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Post by XRF HammerPH on Dec 22, 2019 18:59:52 GMT
I think it's going to be dependant on the number of cars involved but maybe the 2 full laps statement needs amending because we don't tend to stick to that and go on a per incident basis. It's really to do with keeping as many cars as possible involved in the race, that's why it's a SC rather than just sector based.
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Post by Dale Rossi on Dec 23, 2019 13:42:00 GMT
I think it's going to be dependant on the number of cars involved but maybe the 2 full laps statement needs amending because we don't tend to stick to that and go on a per incident basis. It's really to do with keeping as many cars as possible involved in the race, that's why it's a SC rather than just sector based. That's understandable, for sure. It opens up some areas for more wrecks/confusion when the game already does a good job of notifying when there is a wreck etc coming up. This is just based on what I've seen with our caution laps here and in F1 if the leader and everyone behind isnt flawless.
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Post by XRF HammerPH on Dec 23, 2019 14:21:36 GMT
I think it's going to be dependant on the number of cars involved but maybe the 2 full laps statement needs amending because we don't tend to stick to that and go on a per incident basis. It's really to do with keeping as many cars as possible involved in the race, that's why it's a SC rather than just sector based. That's understandable, for sure. It opens up some areas for more wrecks/confusion when the game already does a good job of notifying when there is a wreck etc coming up. This is just based on what I've seen with our caution laps here and in F1 if the leader and everyone behind isnt flawless. Yeah for sure cautions breed cautions so there is always that danger. As mentioned though it's not so much to do with keeping others away from the wrecks but more about keeping as many drivers as possible still in the race rather than having too many out of the race as a result of the incident. That minimum 2 laps part has now been removed.
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Post by Dale Rossi on Dec 23, 2019 19:55:57 GMT
I'm not following how that works. The idea is to make sure those that wreck badly can still have a chance?
Just as a cautionary tale, think how many times we would have had to Safety car if we did this at Bathurst. At least 5. Some tracks would obviously be worse than others.
I wrecked at Le Mans and still was able to come back without a safety car. Just think it may make things more complicated than needed, that's all. Either way is fine, just my opinion and I appreciate you guys doing all this stuff again.
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Post by XRF HammerPH on Dec 23, 2019 21:48:44 GMT
I'm not following how that works. The idea is to make sure those that wreck badly can still have a chance? Just as a cautionary tale, think how many times we would have had to Safety car if we did this at Bathurst. At least 5. Some tracks would obviously be worse than others. I wrecked at Le Mans and still was able to come back without a safety car. Just think it may make things more complicated than needed, that's all. Either way is fine, just my opinion and I appreciate you guys doing all this stuff again. Partly yes. It's just when there are multiple cars involved though and not for self induced incidents. We've run this way in Indycar for three seasons but I'm sure Dave will chime in when he gets on here next. I'm happy to go with whatever tbh.
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Post by XRF Formula1 on Dec 23, 2019 22:36:46 GMT
I honestly think we should have more safety cars as sometimes scraps of metal from cars, signs, cones and debris end up on the track and stay there and on the racing line. I ran over someone's engine cover at Bathurst which could have caused me to crash.
It has caused issues in the past at some circuits like Rouen Les Essarts with a haybail that only Peter could see, which took him out of the race! While that was in the Vintage series which currently doesn't use caution laps, it would have been a caution in modern times.
At the same time, there are plenty of spins and blunders that don't need safety cars so it's really a matter of how much debris is on the circuit and how many cars are involved. It's a hard call to make.
Speaking of IndyCar, we are running them next year again right? The WEC gets done pretty late, didn't we start Indy in March this year?
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Post by Dale Rossi on Dec 23, 2019 23:32:42 GMT
Good points.
All I'm saying is the game already shows Yellow when there is a caution area. Whether or not we do an critical safety lap or not won't clean it up any faster.
I don't know how many people are in the vintage F1 races with safety cars, but full grid races I've seen with them have been an mess. We have 16 people in this deal.
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Post by XRF HammerPH on Dec 24, 2019 0:45:40 GMT
We don't use the SC in Vintage F1 but have done so successfully in Indycars. These things will only cause a mess if drivers make it so 😉 Providing everyone stays respectable there shouldn't be too many problems. I don't envisage we'll have too many anyway but if it causes problems we'll certainly adjust it.
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Post by Dale Rossi on Dec 27, 2019 0:12:41 GMT
Indy cars/ovals are easy for it, in fairness. I know those aren't all ovals, though. Guess I'm just more along the lines of "if it ain't broke, don't fix it."ha Seems like an addition with more cons than pros. The chances of all 16 staying in the Party voice chat is also a long shot.
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Post by XRF Lemarrrr on Dec 27, 2019 11:23:56 GMT
I'm not following how that works. The idea is to make sure those that wreck badly can still have a chance? Just as a cautionary tale, think how many times we would have had to Safety car if we did this at Bathurst. At least 5. Some tracks would obviously be worse than others. I wrecked at Le Mans and still was able to come back without a safety car. Just think it may make things more complicated than needed, that's all. Either way is fine, just my opinion and I appreciate you guys doing all this stuff again. Partly yes. It's just when there are multiple cars involved though and not for self induced incidents. We've run this way in Indycar for three seasons but I'm sure Dave will chime in when he gets on here next. I'm happy to go with whatever tbh. The reason we have this Virtual Safety Car at the start of a race is to keep people from having a 1st corner shunt and waste all the practice and effort they’ve put in, so if there’s a shunt in the 1st few laps everyone who has damage can make a pit stop for repairs then rejoin at the back of the pack without losing a lap and therefore we keep people racing rather than going laps down and rage quitting
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Post by Dale Rossi on Dec 27, 2019 15:22:03 GMT
Partly yes. It's just when there are multiple cars involved though and not for self induced incidents. We've run this way in Indycar for three seasons but I'm sure Dave will chime in when he gets on here next. I'm happy to go with whatever tbh. The reason we have this Virtual Safety Car at the start of a race is to keep people from having a 1st corner shunt and waste all the practice and effort they’ve put in, so if there’s a shunt in the 1st few laps everyone who has damage can make a pit stop for repairs then rejoin at the back of the pack without losing a lap and therefore we keep people racing rather than going laps down and rage quitting Hopefully people will actually practice so that doesnt become a problem. consoleracing.boards.net/thread/601/tuning-driving-advice (bottom post about race starts) Still, I had to pit the 2nd lap of Le Mans with no SC and it worked out alright. If someone can't keep it together on the first lap, that's on them, but I see your point.
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Post by XRF HammerPH on Dec 27, 2019 16:15:12 GMT
The reason we have this Virtual Safety Car at the start of a race is to keep people from having a 1st corner shunt and waste all the practice and effort they’ve put in, so if there’s a shunt in the 1st few laps everyone who has damage can make a pit stop for repairs then rejoin at the back of the pack without losing a lap and therefore we keep people racing rather than going laps down and rage quitting Hopefully people will actually practice so that doesnt become a problem. consoleracing.boards.net/thread/601/tuning-driving-advice (bottom post about race starts) Still, I had to pit the 2nd lap of Le Mans with no SC and it worked out alright. If someone can't keep it together on the first lap, that's on them, but I see your point. Not always on them. Many times you find that multiple car incidents involve cars that have just been caught up through no fault of their own. LeMans is slightly different in that the race length is far greater plus there was a much greater disparity in pace than there tends to be on the shorter tracks.
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Post by Dale Rossi on Dec 27, 2019 16:20:36 GMT
So suppose the SC is only available the first lap or two, or whatever it is. After thr SC, the risk of more collisions is exponentially higher because of cold tires and brakes. Considering that is the main culprit in the first lap wrecks, it is opening up the race for even more collisions. It has a high probability of having the exact opposite of the intended effect.
Cold tires and brakes = wrecks *especially* if people already have troubles with slightly cooler tires and brakes at the race start.
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