Session Structure
One Lobby with a max 16 drivers
All race will have three (3) sessions as follows
Practice TBC
Qualifying - 30 mins (Except LeMans which will have separate qualifying involving day and night times in the week before the race)
Please note that anybody that does not qualify but does race will start from the pit lane.
Race - 1hr 30mins with a x5 time multiplier applied except LeMans which is 2hrs 24 mins using x10 factor.
All race lobbies will open 9.00PM/21:00 GMT
Race dates outlined in the series schedule.
In game times will be as follows
Practice 10:00 TBC
Qualifying 11:00 TBC
Race 13:00 TBC
Weather slots will be as many as needed and the weather data will come from the Accuweather website for the race date and location the actual race was run on.
Please make every effort to finish each race you start. Frustrations at poor performance or incidents is understandable but try to refrain from rage quitting and fight your way to the flag. Once is allowable but a second time will see the driver demoted to the reserves list and replaced by the next available driver in that list.
Race Rules
Flags and Penalties ON
Track Limits. OFF TBC
Pit Lane Exit. On (OFF on Ovals)
Start ROLLING
Track Limits will be enforced through trust and stewardship (Limits on many tracks are still a bit hit and miss) TBC
Starts, Safety Cars and Red Flags.
The starting grid will be as per the qualifying session held before the race.
Safety Cars will be called when a major incident occurs involving more than one car unless a single car is in a extremely dangerous position or there is excessive debris.
The race leader will become the SC and will maintain the speed of the field at 100 mph.
Cars may warm tyres but no excessive braking or weaving.
The field will follow single file and there is no over taking except for damaged cars or if a car makes a mistake.
Cars that make a mistake during SC can not reclaim their position (this also applies to the warm up lap)
The pits will be open at all times during the SC period.
Cars that pit do not regain their pre stop position.
Lapped cars can not get their laps back by passing the field other than if the field pits.
SC duration will be determined by the amount of Cars requiring repairs.
The race will resume once all the cars on track are in the train. Any car still being repaired after a reasonable period will rejoin under green flag.
The race will restart single file and the Leader will call it coming out of the last corner unless the circuit does not allow for this.
The call will be Green Green Green.
Only the race host/responsible admin can call a SC and inform the lobby they are on the final SC lap.
Please no excessive shouting or talking as things are sorted.
If you’ve pitted you may be asked by host/admins or the race leader your position on circuit.
Game Rules/Settings
Force Interior View YES
Racing Line. OFF
Assists. REAL
Force Manual Pits YES
Force Cool Down NO
Manual start NO
Mandatory Stop. NO
Stop Errors. YES
Damage. Performance Impacting
Race Length. LAPS (except LeMans)
Points allocation
Points are awarded at each race according to the following system: 25-18-15-12-10-8-6-4-2-1.
At the prestigious Le Mans 24-hour race the points are allocated as follows: 50-36-30-24-20-16-12-8-4-2.
For LeMans one point is also given to all drivers and teams (if applicable) who reach the finish after the tenth place finisher. At the other races, they receive half a point for this.
For pole position, one point is awarded for the team and the driver (if we decide to have teams in this series. This to be decided shortly).