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Post by XRF Formula1 on May 17, 2018 1:44:21 GMT
Yes, we have a 15 min practice session followed by 20 mins quali then a 60 min race Cool, thanks man! My dashboard is complete and ready to go. Now to just get me ready to go
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Post by XRF HammerPH on May 23, 2018 9:10:27 GMT
Following our discussion on the fuel mix in the COTA race thread there is some very good new from the devs. It has been looked into and a fix for it is coming in patch 6:- forum.projectcarsgame.com/sho...=1#post1510026So hopefully before we get too much further into our season we can start to manage the fuel with the mixes as well as with short-shifting and braking and coasting.
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Post by niblips on Jun 5, 2018 12:56:11 GMT
So, I had a quick test on the oval at Indy last night. I have no oval driving experience. The gearing seemed weird though. When should i be in 6th gear and when should i be in 5th?
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Post by ReadingRich on Jun 5, 2018 14:46:42 GMT
So, I had a quick test on the oval at Indy last night. I have no oval driving experience. The gearing seemed weird though. When should i be in 6th gear and when should i be in 5th? To a point it’s personal preference but most cars (in the real world) are set to hardly get to 6th till your in a tow as not to top out early and hit the invisible wall when you run out of revs. I’ve got mine so I change from 5th up at around 230mph and only change back down when the revs are too low to accelerate out of the turns. Pits a bit of trial and error but you could look on the leaderboards for a tune and the tweak the set to suit.
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Post by niblips on Jun 6, 2018 12:50:52 GMT
OK, seriously! What the hell is wrong with this game...?!?!?!?!
Indy Oval quali the car feels fine. I'm not super quick with the default setup but i have no problem with the 70AI and beating them to pole by more than half a second. Then the race starts and the car feels completely different. Same setup and fuel level from quali to the race. Same time of day, same weather.... what's going on?
I then notice the tyre temps are super high compared to the quali tyre temps (same pressures by the way, just ridiculous temps at the race start). So, I adjust the pressures to try to match the temps i had in quali. I get really close to the right temps, but still the car is not acting right...the speeds i was able to hit in 5th gear in quali are simply not achievable in the race. What the hell is going on??
Peter said there was a thread about this somewhere on the pcars2 site, but i can't find it. The only thread i have been reading regarding the oval is the one that talks about the car pulling to the left and losing control. I didn't see anything in there about handling differences between quali and the race. Peter also said there is a difference in practice as well....?!?!?! WTF? How can there be an issue like this?
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Post by XRF Lemarrrr on Jun 6, 2018 21:29:30 GMT
Earlier this week, Rich and I ran a practice session at Indy. We decided to trial the new AI and set up a lobby with the 2 of us and 14 AI drivers. We ran for an hour and can report that in that session the AI behaves well and despite being set quite low their lap times were reasonably competitive. We’ll try and do some further testing in a race setting and let you know our findings. That said, do you think we should run them in the race weekend after this? If there are only a handful of us it might get quite tedious driving for nearly 350 miles alone, I’m interested to hear any feedback that you may have on the subject and if the testing goes well we could perhaps have a vote to run them or not.
Cheers
Dave
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Post by niblips on Jun 7, 2018 0:50:06 GMT
Earlier this week, Rich and I ran a practice session at Indy. We decided to trial the new AI and set up a lobby with the 2 of us and 14 AI drivers. We ran for an hour and can report that in that session the AI behaves well and despite being set quite low their lap times were reasonably competitive. We’ll try and do some further testing in a race setting and let you know our findings. That said, do you think we should run them in the race weekend after this? If there are only a handful of us it might get quite tedious driving for nearly 350 miles alone, I’m interested to hear any feedback that you may have on the subject and if the testing goes well we could perhaps have a vote to run them or not. Cheers Dave 350miles!?!?!?!?!?!? how fast are you going? By my calculations it's about 200miles. 220 maybe.... I can't be that slow.....lol EDIT - maybe you meant 350kms...?
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Post by XRF Lemarrrr on Jun 7, 2018 12:04:29 GMT
Earlier this week, Rich and I ran a practice session at Indy. We decided to trial the new AI and set up a lobby with the 2 of us and 14 AI drivers. We ran for an hour and can report that in that session the AI behaves well and despite being set quite low their lap times were reasonably competitive. We’ll try and do some further testing in a race setting and let you know our findings. That said, do you think we should run them in the race weekend after this? If there are only a handful of us it might get quite tedious driving for nearly 350 miles alone, I’m interested to hear any feedback that you may have on the subject and if the testing goes well we could perhaps have a vote to run them or not. Cheers Dave 350miles!?!?!?!?!?!? how fast are you going? By my calculations it's about 200miles. 220 maybe.... I can't be that slow.....lol EDIT - maybe you meant 350kms...? I’m running at about 40 seconds a lap x 90 mins works out to 337.5 miles give or take for pit stops or safety cars
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Post by niblips on Jun 7, 2018 13:12:53 GMT
350miles!?!?!?!?!?!? how fast are you going? By my calculations it's about 200miles. 220 maybe.... I can't be that slow.....lol EDIT - maybe you meant 350kms...? I’m running at about 40 seconds a lap x 90 mins works out to 337.5 miles give or take for pit stops or safety cars crap. I thought this race was 60 minutes like the rest of them have been. I definitely need to map my throttle to a button i think....holding the throttle to the floor for the better part of 90mins is gonna give me a charley horse for sure.
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Post by ReadingRich on Jun 7, 2018 18:45:25 GMT
The Speedway car is highly sensitive to weather and track conditions. To the point that cloud cover slows the car down by nearly 2 seconds. IMS itself rubbers up pretty quick especially with a few cars running again this can effect how the car behaves and the speeds you can reach. The problem with looking on the Pcars forum is most people haven’t got a clue about 1) hardware and software limitations and 2) most shockingly most know nothing about motorsport and how cars are effected by all sorts of stuff and just expect the hole thing to work like Forza. Niblips I’ve got two club feet and I manage hours and hours around IMS if anything it’s the lumbar and lower back that feels it first and that’s more to do with my tatty chair.
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Post by XRF Formula1 on Jun 7, 2018 21:28:24 GMT
The Speedway car is highly sensitive to weather and track conditions. To the point that cloud cover slows the car down by nearly 2 seconds. IMS itself rubbers up pretty quick especially with a few cars running again this can effect how the car behaves and the speeds you can reach. The problem with looking on the Pcars forum is most people haven’t got a clue about 1) hardware and software limitations and 2) most shockingly most know nothing about motorsport and how cars are effected by all sorts of stuff and just expect the hole thing to work like Forza. Niblips I’ve got two club feet and I manage hours and hours around IMS if anything it’s the lumbar and lower back that feels it first and that’s more to do with my tatty chair. LIKE +1000 I'm always down to fill the grid. The AI have "yes" for my vote
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Post by niblips on Jun 7, 2018 21:41:09 GMT
Lol...yeah I'm just whining about the throttle to try and be funny....it doesn't translate as well in text.
You're not suggesting the difference in performance I had from quali to the race was weather related though, right? I eliminated that factor by setting the weather and time of day to the same thing. I really want to get on and test some more but there is an Assetto race on Saturday and a F1 league race at Canada on Sunday I need to turn some laps for. I just might hop on for a bit tonight though to see if I can find some more speed.
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Post by hurtmagurt on Jun 7, 2018 21:45:53 GMT
Earlier this week, Rich and I ran a practice session at Indy. We decided to trial the new AI and set up a lobby with the 2 of us and 14 AI drivers. We ran for an hour and can report that in that session the AI behaves well and despite being set quite low their lap times were reasonably competitive. We’ll try and do some further testing in a race setting and let you know our findings. That said, do you think we should run them in the race weekend after this? If there are only a handful of us it might get quite tedious driving for nearly 350 miles alone, I’m interested to hear any feedback that you may have on the subject and if the testing goes well we could perhaps have a vote to run them or not. Cheers Dave What AI settings are you using to replicate your pace?
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Post by ReadingRich on Jun 8, 2018 14:41:37 GMT
Lol...yeah I'm just whining about the throttle to try and be funny....it doesn't translate as well in text. You're not suggesting the difference in performance I had from quali to the race was weather related though, right? I eliminated that factor by setting the weather and time of day to the same thing. I really want to get on and test some more but there is an Assetto race on Saturday and a F1 league race at Canada on Sunday I need to turn some laps for. I just might hop on for a bit tonight though to see if I can find some more speed. No mate I think there’s a number of factors contributing to it. some is hardware and software related some is sim related. there is a video on YouTube explaining how weather is created in game I’ll look up the link and post later. Basically the guy says even if you set the location,date, time and core weather the same there always be a difference between air and track temp and wind speed and direction. One thing I have noticed is the AI are more erratic in the race session taking the turns much slower and blocking fresh air a lot. Also the put mud all over turn one this may contribute to the slower lap times as the more effects there are the more the hardware has to work. With regards using AI I did a hour race with 15 AI all sessions they were fine in the race it was like someone had put JD in the drinks bottles they were all over the place and very aggressive one of them even put me into the infield wall on pit exit.
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Post by niblips on Jun 8, 2018 19:18:27 GMT
I watched that video yesterday. It was very interesting. It talks about different sessions bringing different weather and track conditions, it stems from the track 'seed' numbers that are randomized every time you start a session. But, The track progresses from practice session to quali session to race session, and the rubbering up is supposed to progress through those sessions as well. Weather can change from session to session as well, and even if you have it set to the same sunny or cloudy setting it can still change, but less drastically. It's only when you start a new (P/Q/R or whatever) that you get a new track 'seed' to start with. The weather conditions can have an effect on the cars performance for sure, but not a drastic performance difference if you use the same setting from setting to session. The temperature might change a degree or two, and the wind might shift but you should get generally the same conditions.
I noticed the mud on the inside of turn one during the practice race i did the other night, and i wasn't sure what it was exactly. To me it looked like there had been a blowout with one of the cars and they had spread "kitty litter" all over the circuit to try and soak up the fluids. Mud and dirt makes more sense though...lol. I didn't find any noticeable traction loss while going through the dirt though....but i wasn't really paying too much attention to it through there, i will in the future though.
I'll get a better understanding and feel for things the more practice i get here... I know you've done a lot of running in this car so you would have a better understanding of what might be going on. My experience is still limited, but i do have lots of experience testing and retesting to make sure i can report what i'm actually experiencing. It's made even easier nowadays with these telemetry apps.
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Post by XRF Lemarrrr on Jun 8, 2018 19:43:50 GMT
Earlier this week, Rich and I ran a practice session at Indy. We decided to trial the new AI and set up a lobby with the 2 of us and 14 AI drivers. We ran for an hour and can report that in that session the AI behaves well and despite being set quite low their lap times were reasonably competitive. We’ll try and do some further testing in a race setting and let you know our findings. That said, do you think we should run them in the race weekend after this? If there are only a handful of us it might get quite tedious driving for nearly 350 miles alone, I’m interested to hear any feedback that you may have on the subject and if the testing goes well we could perhaps have a vote to run them or not. Cheers Dave What AI settings are you using to replicate your pace? We initially ran them about 70% and fairly low aggression
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Post by XRF Lemarrrr on Jun 9, 2018 19:31:55 GMT
Are any of you lot on Twitter or Facebook? I’ve just made a page for our league on both so please feel free to follow and let’s really get our league noticed and get some more drivers involved.
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Post by XRF Formula1 on Jun 10, 2018 3:09:48 GMT
Are any of you lot on Twitter or Facebook? I’ve just made a page for our league on both so please feel free to follow and let’s really get our league noticed and get some more drivers involved. I have no use for Facebook because I have no real life friends, but i've never tried Twitter. I've asked serveral Xbox friends but they're either in other leagues at the same time or busy. My girlfriend uses Facebook like crack so maybe I could have her help us advertise lmao!
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Post by XRF Lemarrrr on Jun 10, 2018 10:03:59 GMT
Lol...yeah I'm just whining about the throttle to try and be funny....it doesn't translate as well in text. You're not suggesting the difference in performance I had from quali to the race was weather related though, right? I eliminated that factor by setting the weather and time of day to the same thing. I really want to get on and test some more but there is an Assetto race on Saturday and a F1 league race at Canada on Sunday I need to turn some laps for. I just might hop on for a bit tonight though to see if I can find some more speed. No mate I think there’s a number of factors contributing to it. some is hardware and software related some is sim related. there is a video on YouTube explaining how weather is created in game I’ll look up the link and post later. Basically the guy says even if you set the location,date, time and core weather the same there always be a difference between air and track temp and wind speed and direction. One thing I have noticed is the AI are more erratic in the race session taking the turns much slower and blocking fresh air a lot. Also the put mud all over turn one this may contribute to the slower lap times as the more effects there are the more the hardware has to work. With regards using AI I did a hour race with 15 AI all sessions they were fine in the race it was like someone had put JD in the drinks bottles they were all over the place and very aggressive one of them even put me into the infield wall on pit exit. The other thing to remember is that these cars will not follow each other into the corners, if you try to take the same line as the car in front into the turn then you’ll find the car will understeer as the car in front takes all the air off your front wing causing handling issues. If you watch a lot of super Speedway Indy racing in the corners they all take different lines into the bends just to find the downforce in the cleaner air.
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Post by XRF Formula1 on Jun 10, 2018 21:57:09 GMT
This is going to be a tough race for me. I'm practicing with the AI at 70/50 and I've tried a full grid of 32 and a multiplayer sized grid of 16 offline. I can't seem to match their pace but I feel like I have the car setup pretty decently for me.
I'm slightly confused about how the rear downforce works on these. When you decrease downforce (i.e. -6.50 to -7.00 after decreasing it), it goes up and vise versa. It makes sense mathematically but that means these suckers use negative downforce? What in the world? Only in good ol' MuRicA
Also, the Oval cars don't have a P2P? The P2P on the in game car's screen kept fluctuating all over so it's not like the Road Cars correct?
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