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Post by Dale Rossi on May 3, 2020 17:31:42 GMT
We can keep Performance Impacting or we can go with Full Damage. There has been interest for Full, but don't want to change it unless that's what everyone wants to do for this.
I like full, but it does have its drawbacks. A bonus is you can blow your engine without wrecking the car.lol
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Post by XRF Formula1 on May 5, 2020 21:34:01 GMT
Full Damage all the way for me. That's always what our vintage league has done.
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Post by Dale Rossi on May 5, 2020 23:58:12 GMT
Full Damage all the way for me. That's always what our vintage league has done. Those are perfect cars for it, too! I prefer full damage, also. Still think they need some sort of device that smacks the driver in the head, maybe a sack tap, any time you wreck. Add a real element of danger to it.lol
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Post by psykotikdrummer on May 6, 2020 2:07:24 GMT
Full Damage all the way for me. That's always what our vintage league has done. Those are perfect cars for it, too! I prefer full damage, also. Still think they need some sort of device that smacks the driver in the head, maybe a sack tap, any time you wreck. Add a real element of danger to it.lol If we go to some kind of physical notification of impact I'm going to need a helmet, and shoulder pads, and a five-point-harness, and...LOL
That being said. Full damage please.
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Post by XRF HammerPH on May 6, 2020 5:04:15 GMT
Always full damage for me 👍 Although I'm not convinced they have the damage model right in the game. You get some odd damage at times that doesn't seem to reflect the impact you have had.
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Post by Dale Rossi on May 8, 2020 13:54:51 GMT
8 to 0. That's great to see and it will add another element to strategy for protecting the engine.
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