2021 Season Format and Rules
Jun 10, 2021 17:48:12 GMT
psykotikdrummer, ironscorpion886, and 1 more like this
Post by XRF HammerPH on Jun 10, 2021 17:48:12 GMT
** IN PROGRESS **
Session/Structure
One Lobby with a max 16 drivers
All race will have three (3) sessions as follows
Practice 15 mins
Qualifying 20 mins
Race Laps as per calendar
All races will lobby will open 9PM/21:00 GMT
Race date will be real World dates for example if we race on March 9 the in game date will be March 9 TBC
In game times will be as follows
Practice 10:00
Qualifying 11:00
Race 13:00
Exception to this will be Texas Oval which will be a night race
Practice 16:00
Qualifying 17:00
Race 20.00
This is all part of the challenge so get practicing!
Weather Slots will be as many as needed and
weather data will come from the forecast for the race date and location from the AccuWeather website and will be notified at least one week in advance of the race.
Ovals will always be dry but may be clear or have cloud cover.
Race Rules
Flags and Penalties ON
Track Limits. OFF
Pit Lane Exit. On (OFF on Ovals)
Start ROLLING
Track Limits will be enforced through trust and stewardship (Limits on many tracks are still a bit hit and miss)
Starts, Safety Cars and Red Flags.
All starts will be side by side rolling using the in game warm up lap feature with in game start procedure.
All starts apart from the Indy 500 will be 2 wide, Indy will be 3 wide.
Pole is on the inside line into turn one.
Safety Cars will be called when a major incident occurs involving more than one car unless a single car is in a extremely dangerous position or there is excessive debris.
The race leader will become the SC and will maintain the speed of the field at 100 mph.
Cars may warm tyres but no excessive braking or weaving.
The field will follow single file and there is no over taking except for damaged cars or if a car makes a mistake.
Cars that make a mistake during SC can not reclaim their position (this also applies to the warm up lap)
The pits will be open at all times during the SC period.
Cars that pit do not regain their pre stop position.
Lapped cars can not get their laps back by passing the field other than if the field pits.
SC duration will be determined by the amount of Cars requiring repairs but will be a minimum of 2 FULL laps.
The race will resume once all the cars on track are in the train. Any car still being repaired after a reasonable period will rejoin under green flag.
The race will restart single file and the Leader will call it coming out of the last corner unless the circuit does not allow for this.
The call will be Green Green Green.
Only the race host/responsible admin can call a SC and inform the lobby they are on the final SC lap.
Please no excessive shouting or talking as things are sorted.
If you’ve pitted you may be asked by host/admins or the race leader your position on circuit.
Game Rules/Settings
Force Interior View YES
Racing Line. OFF
Assists. REAL
Force Manual Pits YES
Force Cool Down NO
Manual start NO
Mandatory Stop. NO
Stop Errors. YES
Damage. Performance Impacting
Race Length. LAPS
Points/Scoring
POLE 5 Pts TBC
FASTEST RACE LAP 1 Pt
1st 25 Pts
2nd 18 Pts
3rd 15 Pts
4th 12 Pts
5th 10 Pts
6th 8 Pts
7th down 2 Pts
The Car and Tyres
Dallara DW12 with Road and Speedway aero kits with either Chevrolet or Honda power.
Drivers must stick to one engine supplier
The Speedway cars must be used on all oval track and only oval track.
On road/street courses cars must now use both the Primary FireStone Black and Alternate FireStone Red tyre unless the race is wet or part wet then only one of the dry compounds needs to be run.
The Prime tyre must be used for a minimum of 5 laps, if the tracks dries the FireStone Wets will be considered the Prime tyre.
Once the Prime tyre has been used all cars then have free choice.
Cars can practice and qualify on any tyre.
Any car who accidentally forgets to change compound must inform the host/admin. A penalty will be issued in the form of a time penalty of 30 seconds (around a full pit cycle) repeat offenders may get a harsher penalty.
Anyone who fails to notify will be excluded from the results.
Damaged cars may change compound early.
Damaged cars may change compound early.
Tyres will be policed by the drivers and by host watching the start via replay.
The replay check process may be streamed.