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Post by XRF HammerPH on Feb 18, 2019 10:40:04 GMT
ROUND 2 MONZA HISTORIC [CLOCKWISE OVAL] February 26th, 2019 (69 Laps) 5pm EST/10pm UK Time In-Game Date: April 25th, 1965 Weather Forecast: Heavy Cloud Here's the link to the rules & regulations: consoleracing.boards.net/thread/476/vintage-indycar-league-format-regulations
Please sign in with your name, gamertag and chosen livery!
CONFIRMED 1. Peter / Hammerpgh / Team Lotus #82 2. Ian / Uncle De4dly / Team Lubrace #4 3. Tyler / Sgt Formula 1 / STP Team Lotus #18 4. Greg / Hurt MaGurt / STP Team Lotus #19 5. Boothy / boothy116 / #?? 6. Robert / Y22 Rydr / Team Lubrace #5
UNCOMFIRMED
7. Karl / niblips2 / Team Lotus #83 8. Josh / Mr Blonde V / Team Zipanol #8 9. / BCKracer71 / Team Zipanol #9
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Post by XRF HammerPH on Feb 18, 2019 10:40:19 GMT
Peter / Hammerpgh / Team Lotus #82 Just getting this up here early so we can get details of any practice we are each having on here. XRF Formula1 feel free to edit the main post as you see fit.
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Post by Uncle De4dly (Ian) on Feb 18, 2019 15:33:39 GMT
Confirmed as listed above
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Post by XRF Formula1 on Feb 18, 2019 16:36:53 GMT
Peter / Hammerpgh / Team Lotus #82 Just getting this up here early so we can get details of any practice we are each having on here. XRF Formula1 feel free to edit the main post as you see fit. Looks good Pete. Just maybe change the weather as Heavy Cloud because that's what I found for either the real weather for Monza that year and date or what it was for the actual round 2 of the 1965 USAC, I forgot which. In Tyler Sgt Formula 1 STP Team Lotus #18
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Post by Deleted on Feb 18, 2019 16:52:12 GMT
ill race if im free that day
matthew booth boothy116 whichever i were last time
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Post by hurtmagurt on Feb 18, 2019 17:01:35 GMT
In #19 STP
So despite never running my RPMs in the red at Daytona, I still had full engine damage twice during that race. I could do for some testing and maybe some help with a gearing setup that will last a race distance.
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Post by XRF Formula1 on Feb 18, 2019 19:33:43 GMT
In #19 STP So despite never running my RPMs in the red at Daytona, I still had full engine damage twice during that race. I could do for some testing and maybe some help with a gearing setup that will last a race distance. That had to have been residual damage from your collision with Matt in the first couple of laps. One loose valve or something caused your engine to over work until the end of the race. We should be able to run in the red and last the race IF there aren't any accidents, and that's a big if lol. I'll post my engine settings later on this week when I practice.
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Post by hurtmagurt on Feb 18, 2019 19:42:40 GMT
Thanks Tyler. If you are practicing in the evenings, any time after 5pm EST, I'd join you. My One X arrived today so I'll be racing on a more stable console.
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Post by XRF HammerPH on Feb 18, 2019 22:06:28 GMT
Engine damage really depends on how many rpm's you are running. Anything above 7,500 will cause damage but I found at Daytona that I could get 1.25 laps per 1% damage with my gearing. I ran 4.000 final drive and I think about 850 or something like that for 2nd gear. That saw me at 8,000 rpm which enabled me to run to the end with only 57% damage. Drafting will kill it much more too though and any time you have an incident will see the damage sky rocket if you don't quickly get out of the throttle.
I haven't set my gears fully for Monza yet, still trying to find a setup that is stable enough for there first. It makes Daytona seem like a cakewalk!! Once I've settled on it I'll let you know.
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Post by XRF HammerPH on Feb 19, 2019 12:22:40 GMT
I had my first run out at Monza of the New Year and boy this one is so tough... managed to get consistently in the 50's with a full fuel load but the car is so unstable over those bumps and with that part spin you get every lap on entry to turn 1 and 3 it's difficult to imagine doing 69 laps here without incident. Biggest challenge is the fact the track is so narrow.. it's deceiving in that respect but with the unstable car there is very little room for manouvre. I find the car get's a bit wobbly out of turn 4 and twice found myself going head on into the armco at the entrance to the pits because it's so difficult to see it as you battle with the car lol.
Definitely need more work on this one that's for sure.
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Post by Deleted on Feb 19, 2019 13:18:08 GMT
Engine damage really depends on how many rpm's you are running. Anything above 7,500 will cause damage but I found at Daytona that I could get 1.25 laps per 1% damage with my gearing. I ran 4.000 final drive and I think about 850 or something like that for 2nd gear. That saw me at 8,000 rpm which enabled me to run to the end with only 57% damage. Drafting will kill it much more too though and any time you have an incident will see the damage sky rocket if you don't quickly get out of the throttle. I haven't set my gears fully for Monza yet, still trying to find a setup that is stable enough for there first. It makes Daytona seem like a cakewalk!! Once I've settled on it I'll let you know. How do you control the RPM Peter out of interest or is there a setting for it?
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Post by XRF HammerPH on Feb 19, 2019 13:23:58 GMT
Engine damage really depends on how many rpm's you are running. Anything above 7,500 will cause damage but I found at Daytona that I could get 1.25 laps per 1% damage with my gearing. I ran 4.000 final drive and I think about 850 or something like that for 2nd gear. That saw me at 8,000 rpm which enabled me to run to the end with only 57% damage. Drafting will kill it much more too though and any time you have an incident will see the damage sky rocket if you don't quickly get out of the throttle. I haven't set my gears fully for Monza yet, still trying to find a setup that is stable enough for there first. It makes Daytona seem like a cakewalk!! Once I've settled on it I'll let you know. How do you control the RPM Peter out of interest or is there a setting for it? Yep.. it's my foot My gearing is what controlled the rpm under normal conditions when not drafting anyone... Throttle flat I would be at around 8,000 but I was letting the throttle breathe a bit as well just to keep it at that level. This kept my lap times in the mid 47 range and the engine damage at 1% per 1.25 laps. If in the draft it was just a case of letting off the throttle to not allow the revs too high.
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Post by Deleted on Feb 19, 2019 21:11:52 GMT
How do you control the RPM Peter out of interest or is there a setting for it? Yep.. it's my foot My gearing is what controlled the rpm under normal conditions when not drafting anyone... Throttle flat I would be at around 8,000 but I was letting the throttle breathe a bit as well just to keep it at that level. This kept my lap times in the mid 47 range and the engine damage at 1% per 1.25 laps. If in the draft it was just a case of letting off the throttle to not allow the revs too high. Really mine settle about 7500 when up to speed but accelerating about 9000 0o im sure im doing something wrong gear/engine wise haha It's also super bumpy this place.
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Post by y22rydr on Feb 19, 2019 21:12:54 GMT
Robert / Y22 Rydr / Team Lubrace #5
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Post by Uncle De4dly (Ian) on Feb 19, 2019 21:15:05 GMT
I found a little ride height tamed the bumps - PCTuner made it easy to see where the suspension was landing thru the bumpy bits at Daytona. Haven't tuned yet for Monza but I'll get on to that after tomorrow I suspect.
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Post by XRF HammerPH on Feb 20, 2019 11:38:46 GMT
I found a little ride height tamed the bumps - PCTuner made it easy to see where the suspension was landing thru the bumpy bits at Daytona. Haven't tuned yet for Monza but I'll get on to that after tomorrow I suspect. I did add some height on my last run but it's still a real handful. I am going to try pcTuner again and see what it makes of things. It's going to be interesting to run it at Daytona and see what it makes of the setup I used there. I hope it shows it to be a good stable setup or else it will be a bit confusing seeing as how I ran so well there and would create some questions for me as to how useful it would be for me.
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Post by Uncle De4dly (Ian) on Feb 20, 2019 14:55:56 GMT
Why I get from the tuner is that there’s many ways to skin the cat. It’s a tough tune on this one - the graphs I found more useful than than critical damping %
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Post by XRF HammerPH on Feb 20, 2019 15:03:30 GMT
Yeah I think it's really meant to be something that gives you a good base tune and then you can work from that to improve things. I found the ride height, steering and slip angle graphs to be most helpful but the critical damping stuff was a bit over my head lol. There's been a lot of changes made since I last used it so I am hoping it's a bit more intuitive now.
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Post by formularex55966 on Feb 22, 2019 20:53:34 GMT
I will be unavailable for this race but hopefully be here for others Charlie FormulaRex55966 90 Parker enterprises
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Post by Uncle De4dly (Ian) on Feb 23, 2019 1:32:03 GMT
Robert / Y22 Rydr / Team Lubrace #5 Welcome to team Lubrace Robert! We're in fact R2 - I go by Ian but first name is Robert.
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